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Below is a summary of the three steps in the backward design

Below is a summary of the three steps in the backward design process, along with key questions to guide your thinking through these steps.

Identify learning goals
•    What do you want students to know?
•    What do you want students to be able to do?
•    Why is this difficult for them to know/do on their own?

Determine acceptable evidence
•    How will you know that they got it?
•    How will you assess that they got it?
•    What counts as understanding in your class? What about in your domain?

Plan learning activities and instruction
•    What activities will you use to make sure that they got there?
•    How are these activities connected to students’ understanding?

 

The acronym WHERE can be used as a way to help you plan your specific learning activities.

WHERE:
Where are we headed? — What are the students’ final performance obligations?
Hook the student — through engaging and provocative entry points such as challenges, oddities, questions & experiences.
Explore the subject and Enable/Equip the student – Support students’ exploration of big ideas and essential questions that lead them to pursue their own hunches, test ideas and try things out.
Rethink our work and ideas – Guide students in self-assessment and self-adjustment, based on feedback and experiences.
Evaluate results – Reveal what has been understood through final performances and products.

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