You must comment on at least two classmates’ posts in 90 words each as well (3 points). In your response, explain why you agree or disagree with your classmates’ posts.
Classmate 1 :Leryn A.
To preface, I think it’s important to note that the Wii has proven to be the only lasting example of a popular console built entirely on motion control, with the Switch following in a similar vein but nonetheless having more conventional joycon controls from the get-go; while the Playstation and Xbox both tried to follow up with their own motion technology, the fact that neither Sony nor Microsoft have included motion controls in their last two console generations is telling. What exactly it’s telling can be interpreted in two ways: a) The Playstation and Xbox have always been the more “hardcore” consoles, while consoles made by Nintendo cater to more “casual” gamers, thus inherently proving the dichotomy between the two groups b) Nintendo is simply better at knowing how to market and implement motion technology, which was why the other console makers’ attempts proved to be failures, not necessarily proving a divide. I’m personally of the latter opinion.
Nevertheless, I feel the need to relate my own personal experience as it relates to this assignment. My first legitimate console was a Wii, and I remember being disappointed at the time because I wanted to be a bonafide gamer! Real gamers played Bayonetta, and Bayonetta wasn’t avaliable on Wii; I couldn’t be a gamer playing MySims and Mario Kart. But I ended up loving my Wii, for both the “casual” games it offered (my mom and I played Wii Bowling all the time), and for my first taste of “hardcore” games that I played using both motion controls and the attachable joystick (Star Wars: The Force Unleashed, to name one in particular). If it weren’t for my Wii, I think I would have gotten overwhelmed by the games I could play on my Xbox, and I don’t think I would have developed the same appreciation of games as an artistic medium had it not been for that.
Still, at the core of it, I do think there will always be a divide between hardcore gamers and casual gamers – all at the behest of hardcore gamers. Gamer culture is incredibly toxic, and not many attitudes have changed since the digital revolution broadened access to games and allowed gamers to connect over the internet. Hardcore gamers routinely gang up on people who play the same games they do on easy mode, or even if a game merely offers an easy mode (the whole get good/”git gud” ideology spawned from communities like the one around Dark Souls). The fact that people play games that are designed to have no challenge, or challenges that aren’t combat based or are just puzzles, offends them on the very same principle, because “hardcore” gamers see themselves entitled to everyone else’s business with their gatekeeping behavior. I don’t see that changing any time soon, unfortunately, unless some major social upheval happens, but even that might be a stretch considering how slow to change gamer culture is.
Classmate 2: Phudis R
After watching both of the videos, I think they will always be a contrast between hardcore and casual game and gamer. First, we have to know the meaning of these two types of games. If we look through the hardcore game and casual game, we will notice that they have different mechanics. Hardcore games tend to be very challenging and hard to master. For example, the soul’s series are one of hardcore games that can suitably describe the meaning of hardcore because everything in the game has some types of consequence. For instance, dying in the game is equal to losing your soul, the currency of the game that you can buy or upgrade your skills and items with. On the other hand, casual games are meant to be every-gamer-friendly. Basically, casual games are accessible to any player in which they can enjoy and finish the game without them being too challenging like the hardcore games. But please don’t get me wrong, I did not mean that hardcore games are unbeatable. Hardcore games are absolutely beatable, but they just take a lot time investment in comparison to the casual games.
According to the video, “Motion Control and the Rejection of Progress,” we know that hardcore gamers dislike the motion controller of the Wii system. Which is in stark contrast with the casual gamers who feel that the Wii controllers are pretty well-made. The different in mindset when it come to anything gaming is the number one reason in my opinion why hardcore and causal gamers do not and will not get along. One good example of this difference is the usage of Wii controllers in shooting games. Despite how good Wii controllers are, it does not change how hardcore gamers feel about it because there are massive advantages in using Wii controllers in shooting games: it’s a motion-based controller, you can aim really easily and accurately. Also, in terms of competitive shooting games, they are considered extremely unfair to the point of worthen a ban. On the contrary, casual gamers are seemingly okay with Wii controllers because they are just well-made controllers and they feel nice to use when playing games. So, they seem fine playing and enjoying shooting games and any other games in general, unlike the hardcore gamers.
So, in my opinion, I think there will be no end to this rife between the two types of gamers: hardcore and causal because they have a different mindset when it comes to playing and enjoying the game.
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